...Hey! Speaking of obstacles, I need to document Zainey's agility accomplishments, so let's get on with it. Since they are so out of date at this point, I thought about covering the past three trials in one post, but since it appears we probably won't be trialing for a while as we instead focus on some behavior issues (more on that later), I am going to really drag these out. Besides, she's accomplished way too much to just shove it all into one condensed blurb.
I'm going to take you back in time now to our 2nd agility trial, all the way back to January 2012. The location is Elk Grove and the mornings are flippin' cold as heck!
Friday afternoon, checking out the new venue |
We ran 6 courses over two days: 2 Standard; 2 Wildcard; 1 Colors; 1 Fullhouse. ...
A quick definition of each of these different types of courses:
A quick definition of each of these different types of courses:
Standard ~ Just like it sounds. All of the different obstacles can be used in the set-up of a standard course (with the exception of the teeter and weaves in level 1)
Wildcard ~ Performance Dog Training has some great articles that help define CPE games and summarizes Wildcard with the following "There are 3 choices or wildcards embedded in a Standard style course. As you perform a Wildcard course, with 10 – 12 obstacles, you will encounter 3 wildcards along the way. The choice you have at each wildcard is to do the A obstacle or the B obstacle". In level 1, you must take 2-A obstacles and 1-B obstacle; the challenge with this is that if your plan was to do the sequence A,A,B when you hit the course, but your dog took the B obstacle first - you better have a back-up plan for your handling to now complete the course with B,A,A as your sequence. (Confused yet? - go to the linkl)
Colors ~ Again, someone else can sum this up better than I can; from the CPE rule-book, "Successfully run your choice of one of the two over-lapping mini-agility courses on the same field. ...There are 8 - 12 obstacles on each of the two courses. The two courses must overlap or cross paths at least 2-3 times." The challenge here is to not screw up and give your dog a wrong signal, sending them to an obstacle of the course you are not actually running.
Wildcard ~ Performance Dog Training has some great articles that help define CPE games and summarizes Wildcard with the following "There are 3 choices or wildcards embedded in a Standard style course. As you perform a Wildcard course, with 10 – 12 obstacles, you will encounter 3 wildcards along the way. The choice you have at each wildcard is to do the A obstacle or the B obstacle". In level 1, you must take 2-A obstacles and 1-B obstacle; the challenge with this is that if your plan was to do the sequence A,A,B when you hit the course, but your dog took the B obstacle first - you better have a back-up plan for your handling to now complete the course with B,A,A as your sequence. (Confused yet? - go to the linkl)
Colors ~ Again, someone else can sum this up better than I can; from the CPE rule-book, "Successfully run your choice of one of the two over-lapping mini-agility courses on the same field. ...There are 8 - 12 obstacles on each of the two courses. The two courses must overlap or cross paths at least 2-3 times." The challenge here is to not screw up and give your dog a wrong signal, sending them to an obstacle of the course you are not actually running.
Fullhouse ~ from CPE again, "Successfully accumulate required points for your respective level, which includes three of a kind, a pair and a joker, before the whistle". Once the whistle blows you have 5 seconds to get to the pause table where the dog must get at least one paw on the table in order to stop the clock (after 5 seconds you start losing points). "Three of a kind" are 1-point obstacles (single bar jumps); "a pair" refers to 3-point obstacles ('circles'- tunnels, chutes, tires) and "a joker" is a 5-point obstacle (A-frame, dog-walk, teeter, weaves, broad, double and triple jumps). Unlike other courses, this is not a numbered course. Each handler 'designs' their own course to run in order to collect the points they need. (Confused again, aren't you!?)
We had a good time at the trial - Our Agility-Besties (Patty & Sophie) were there competing as well, and while we both had our highs and lows (who doesn't), the best part of the weekend for me was having Soph and Z off-leash together for the first time. The facility at WAG has a couple of fenced off areas to exercise your 4-footed athlete and our reactive girls had a good ol' time playing together. They both behaved well and since they have good recalls it was easy to reign them in before they got too worked-up.
As far as our actual runs, here are our results. The links will take you to the video...
Saturday Standard, L1 - Qualified, 1st place, 0 Faults
Saturday Wildcard, L1 - Q, 1st, 0 flts
Saturday Fullhouse, L1 - Q, 1st, 0 flts
Sunday Standard, L1 - Q, 2nd, 5 flts (I just watched this video again, man was she distracted!)
Sunday Wildcard, L1 - Q, 1st, 0 flts (I tried to get a weave in, she looked at it and said NO!)
Sunday Colors, L1 - Q, 2nd, 5 flts
Good thing she looks good in blue! |
My favorite run of the weekend was Fullhouse...
(actual video link above in results, don't try clicking on this screen cap like a moron) |
Fullhouse? Who knew!? I was dreading it. Big time. It sounded so confusing and random and intimidating. It wasn't. It was fun and easy for us since she's such a speedy little thing and in level 1, you'd have to really be off your game to not get your required points. I did walk away with some mixed feelings about the concept of the game though - since it isn't a numbered course and you can pretty much do whatever you want, it can be tempting to just let your mess-up's happen, not correct your dog's path when they take an obstacle other than the one you indicated (or as most often is the case, you screwed up and need to correct your cues) and just continue on and run the risk of totally blowing all the work you've done to establish a clear handling system with your dog. For Z and I, I will pledge to always put our handling before our Q's (yeah right, ask me that again if I ever get deep into trialing and am desperate to do anything for a qualifying run).
So, let's wrap this up...
Up next... Snooker and Jackpot in Santa Rosa! Fingers crossed that we'll finally have our full baby-dog CL1 title and maybe even move up to level 2 where the scary teeter and tricky weaves await us!
We already had our 2 required Qualifying legs in Standard for our CL1-R Standard title back in October, so the Standard runs were for practice only. We got our Q in Fullhouse that we needed (to add to our Jumpers Q from back in October) in order to earn our CL1-F Fun title. We got our Q in Wildcard that we needed (to add to our Colors Q from back in October) in order to earn our CL1-H Handler title (the Colors run this time was another 'practice' run). Yea us!...
No comments:
Post a Comment